Advance Zone
Spell Continuous

Advance Zone

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Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 51

Advance Zone — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50.1 · Deck: 51.3 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Removal/Negation

Why it scores here

Advance Zone is a value engine that only turns on when you Tribute Summon during the turn: its End Phase, once-per-turn tiers give a Set-card destruction at 1 tribute, a draw at 2, and a monster recovered from the Graveyard at 3. It converts repeated tribute turns into card advantage and recursion, which is what earns the resource and recovery points. The 16 sampled decks, mostly Floowandereeze, show it is a consistent staple, but the high co-occurrence with partners is archetype fit, not proof of strength, so it does not inflate the score. With no combo, guide, or usage-statistics evidence and a conditional, tribute-gated trigger, it stays mid-tier at about 51.

Axis scores

Axis Score Evidence
Accessibility 45 Live only in turns with a Tribute Summon and only at End Phase; it is in 16 of 16 sampled decks at about 1.6 copies each, but no searcher is evidenced (observed deck stats plus text inference).
Combo & Conversion 40 No recorded boards exist, so conversion relies on text alone: one Set-card destruction, then draw and recursion on higher tribute counts (inferred).
Resource Economy 62 Draw 1 at tier 2 and a Graveyard monster to hand at tier 3, once per turn, gives repeated advantage when tributes are reached (verified from text; frequency inferred).
Effect & Interaction 35 Destroy one Set card the opponent controls, but only as the first tier, once per turn, and only in a tribute turn; soft interaction (verified text, inferred weight).
Material Utility 5 A Spell card with no monster body and no material value (verified card frame spell).
Resilience & Flexibility 50 Stays on the field across turns as a Continuous Spell, but its value resets each turn and is exposed to spell removal (verified race Continuous; exposure inferred).
Deck-Building Efficiency 70 Usually runs one copy (11 of 16 decks), with no garnet, lock, or self-restriction in the text (observed copies plus verified text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Removal/Negation. Intrinsic ≈ 50.1, Deck ≈ 51.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Three tiered End Phase effects (Set-card destruction, draw, Graveyard monster recovery) from one card
  • Consistently played: 16 of 16 sampled decks, mostly Floowandereeze, usually one copy
  • Clean deckbuilding: no garnet or self-lock in the text

Weaknesses

  • Gated on a Tribute Summon in the same turn, so it is dead in many turns
  • Only one trigger per turn; the draw and recursion tiers need two or three tributes
  • Removal is limited to Set cards, which is soft interaction
  • No body, so no material value

Counters / choke points

  • Spell removal or Continuous Spell destruction (inferred; no card-specific counter evidence was supplied)

Best use

End Phase value engine after a tribute turn. Decks: Floowandereeze. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn End Phase trigger conditioned on Tribute Summoning this turn; Tier 1: destroy 1 Set card the opponent controls; Tier 2: draw 1 card; Tier 3: add 1 monster from the Graveyard to hand; Spell card with race Continuous and no ATK, DEF, or Level; Appears in 16 of 16 sampled decks, avg 1.62 copies per deck
  • Observed: Floowandereeze archetype in 9 of 16 decks (56.2%); Gameplay type 7 in 10 of 16 decks; Top partners co-occur in 56 to 75% of decks, mainly Floowandereeze support
  • Inferred: Tribute-gated timing makes it dead in turns without a Tribute Summon; Tiers 2 and 3 usually need two or three tributes, so they come online mainly in heavier boards; Co-occurrence with partners reflects archetype fit, not intrinsic power
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion is inferred from the 16-deck sample only no banlist token; assumed 3 copies (unlimited) no rulings or searcher evidence supplied











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